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Treehouse Map Thingy

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1 Treehouse Map Thingy on Fri Apr 25, 2014 4:09 am

So yeah I'm planning to create a map based on the Treehouse for Garry's Mod. I'll try to use entities and texture from Half-Life 2 only since not everyone of us own CS:S.

But I need help on how it could look like. Planning the positions of buildings and rooms. The form of the tree and stuff. I'll draw a rough summary of it soon but some ideas wouldn't hurt.

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2 Re: Treehouse Map Thingy on Fri Apr 25, 2014 11:54 am

a laboratory that has a secret passage to an even more secret laboratory that has a death pit filled with evil penguins

also the lab would have odd body parts of futons and clowns

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3 Re: Treehouse Map Thingy on Fri Apr 25, 2014 2:53 pm

YES

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4 Re: Treehouse Map Thingy on Sat Apr 26, 2014 8:19 am

There should probably be rooms to represent different sections of the forum.

example: a tavern or bar for Games and Silliness.

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5 Re: Treehouse Map Thingy on Sat Apr 26, 2014 11:56 am

Good idea. Haven't though of that one.

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6 Re: Treehouse Map Thingy on Sat Apr 26, 2014 5:19 pm

I learned some elements of architectural appearance in a class last year that may help as well.

Vertical Lines: Dignity or Spirituality

Horizontal Lines: Relaxation

Diagonal Lines: Movement

Curved Lines: Freedom (although can very depending sharpness of curve)

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7 Re: Treehouse Map Thingy on Fri May 02, 2014 1:10 am

JT_the_Ninja

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Ninjafleet Captain
Also a ninja dojo that is just a cover for a secret underground base...for ninjas...and starships...and ninjas...ninja starships... []

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8 Re: Treehouse Map Thingy on Tue Jun 03, 2014 4:08 pm

Somewhere in the roots(if tree) there should be my little lab/slaughterhouse thing.

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