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Analog Games.

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26 Re: Analog Games. on Wed Feb 27, 2013 12:13 pm

Also, Distructive Urge. When enchanted creature does damage to enemy player, that player sacrafices a land.
Darsteel Collosis(I WANT THAT SO BAD[15/15 with indistructable+trample for 15 mana{or one green, with piper}) or Restless Soul would be so, so evil with that enchantment.
Also, you know Gift of the Deity? I have an evil card combo with it(too bad I don't have it, I have most of the materials required already), but I don't have time to go through it at the moment. I'll post it later.
EDIT: Correction, 11/11. In most cases, not much of a differnce. 11 mana is quite a difference though. And it NEVER DIES entirely, as it will go back into your deck if put in graveyard.

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27 Re: Analog Games. on Wed Feb 27, 2013 1:40 pm

I'm up for werewolf. Also, MtG sounds fun but I first need to find a group to play with, as my friends can rarely get together for anything.

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28 Re: Analog Games. on Wed Feb 27, 2013 1:58 pm

Katls wrote:Also, Distructive Urge. When enchanted creature does damage to enemy player, that player sacrafices a land.
Darsteel Collosis(I WANT THAT SO BAD[15/15 with indistructable+trample for 15 mana{or one green, with piper}) or Restless Soul would be so, so evil with that enchantment.
Also, you know Gift of the Deity? I have an evil card combo with it(too bad I don't have it, I have most of the materials required already), but I don't have time to go through it at the moment. I'll post it later.
EDIT: Correction, 11/11. In most cases, not much of a differnce. 11 mana is quite a difference though. And it NEVER DIES entirely, as it will go back into your deck if put in graveyard.

but it can be back to ur hand, or it could be exiled. and i have deck like that

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29 Re: Analog Games. on Wed Feb 27, 2013 2:25 pm

Yeah, not immune to exhile, but most decks won't run cards that will make an oppenent exhile, exhile is usually reserved for from graveyard abilities to keep them from being spamed or only temperary(like O Ring), so it's not too much of a problem. Plus, what CAN counter being exhiled?

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30 Re: Analog Games. on Wed Feb 27, 2013 7:17 pm

there is whole deck around at card call venser the sojourner
[img][/img]

and this -8 is u can exile any thing u want when u cast spell.

so he would be combo with stonehorn dignitary
[img][/img]

so u would use this +2 with stonehorn dignitary so each turn to get so u can not attack him.

that is deck build for exiling(sorry for pics)

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31 Re: Analog Games. on Thu Feb 28, 2013 2:53 am

Or you could just use Karn.....EXILE EVERYTHING!

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32 Re: Analog Games. on Thu Feb 28, 2013 9:07 am

we need mtg Thread

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33 Re: Analog Games. on Wed Mar 20, 2013 12:16 pm

Gorgro

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Glorious Leader
Just played Skull and Roses and King of Tokyo!


King of Tokyo looks like this:

And it was great fun, we played it 3 times, during which I died twice. I died in the third game as well, but I had sort of a resurrection card and went on to win that game. (Resurrection and king of Tokyo? In your face, Jesus!)

The simplest way to stress how much fun this game is, is to tell you that there's a way for your character to develop up to two extra heads during the game. How can you not want to play a something like that?

Skull and Roses is a lot simpler and revolves around bluffing.
Box:


Everyone gets four round "cards", three of which have roses on them, the fourth one is a skull. The way it's played is to place cards in front of you one at a time, going around the group, until someone calls out how many 'rose' cards he thinks he can turn over without hitting a 'skull' one. The others then either bet they can turn over more or they pass. The first person to win two of his bets wins (this takes longer than you might expect), but get it wrong and you lose a card. Get down to one card and you're forced to bet every turn. Lose them all and you're out of the game.



I won once because everyone except me was down to their last card, and they were all skulls.

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34 Re: Analog Games. on Wed Mar 20, 2013 1:31 pm

King of Tokyo looks kinda like a MMA ripoff to me.

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35 Re: Analog Games. on Thu Mar 21, 2013 8:26 am

Gorgro

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Glorious Leader
It's pretty different from that description though, there's no army and such, everything is decided by dicerolls. There are six dice and they give you energy, health, victory points and attacks. The player in Tokyo at the moment will be the target of the attacks from the others and any attacks coming from Tokyo hit everyone else. When attacked in Tokyo, you can choose to retreat and put the guy who attacked you in there instead.

Energy is used to buy cards that give you special monster perks (like the extra heads). Staying in Tokyo gives you victory points per turn spent there, the first one to get 20 victory points wins. It's pretty hard to balance hanging out in Tokyo long enough to win and not dying from everyone attacking you all the time (or being careful to attack anyone if your hitpoints are low, because you could easily get put into the line of fire for doing so)

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36 Re: Analog Games. on Fri Mar 22, 2013 9:17 am

so have any one hear of Dominion?

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37 Re: Analog Games. on Fri Apr 05, 2013 1:39 am

Gorgro wrote:Just played Skull and Roses and King of Tokyo!


King of Tokyo looks like this:

And it was great fun, we played it 3 times, during which I died twice. I died in the third game as well, but I had sort of a resurrection card and went on to win that game. (Resurrection and king of Tokyo? In your face, Jesus!)

The simplest way to stress how much fun this game is, is to tell you that there's a way for your character to develop up to two extra heads during the game. How can you not want to play a something like that?

IT HAD A CHILD!
Also, we did card drafting. We drew from the deck so that we looked at 3 cards, took one, and passed it on. Then we look at the next 2 cards that we where just handed to us, kept one, and passed on. The draw is differnt depending on how many monsters (players) are playing.
I got Energize(+9 energy for free because it was the card I chose to put into play first), Poison Spit, and something else.
Turn three, due to my high energy from energize, I got Acid Spray, which deals 1 damage to the aproprate target on YOUR turn(don't let the card's discription confuse you). Because of Poison Spray, I was putting one poison counter(1 damage at the end of that player's turn) On everybody each turn(it's not like Infect in magic where poision counter= damage[I wish]) they had to roll a heart to heal the poison(which prevents them from healing damage, only the poison until it's gone), so they would be, if they only rolled one heart, taking one damage that they won't be able to heal. With a base max health of 10, people wanted me out of Tokyo pretty bad because they had to heal poison all of the time.
Also, Gorgro, you left out an important detail: During your normal roll, you can't use hearts while you are in Tokyo. So the fool who made me run from tokyo got poison counters that he couldn't remove.

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38 Re: Analog Games. on Fri Apr 05, 2013 2:00 am

Gorgro

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Glorious Leader
Haha, I had a similar experience but with some sort of freeze effect I put on people, forcing them to roll with one less die. I got one guy down to two dice like that before he died because he barely ever managed to roll any hearts. He was the reason I died in the first two games so I quite enjoyed that. His look of despair was hilarious.

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39 Re: Analog Games. on Sat May 04, 2013 7:00 pm

My brother got a collection of Pokémon Cards yesterday. Might get back into the game. Had a massive blow of nostalgia looking at them. Back when me and S170 where absolute fanatics, our old ongoing Pokémon LARPing.
Never finished a single game of Pokémon, it takes way too long. It did for us anyways. Currently building a deck that's basically creature and energy ramping. Look for Friends, Rapid Evo, Celibi with Sprouting and Leaf Tornado, that sort of thing.

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40 Re: Analog Games. on Sun May 05, 2013 12:57 am

I have a Dragon Deck. I spit dragons so fast you don't see them coming

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41 Re: Analog Games. on Sun May 05, 2013 7:00 am

Hollyღ

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Dove in the Moonlight
I wish I had more friends IRL who liked board games, everyone's so into electrical games or they look down upon tabletop.

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42 Re: Analog Games. on Sun May 05, 2013 7:25 am

Jonny

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Prince of the Squirtle Squad
The problem I have with things like tabletop roleplay are that it only really works for me if you're with a group of people you know very well. Also, it takes a long time to get anything done and I just can't take it seriously enough to get into character.

Board games are great, though.

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43 Re: Analog Games. on Sun May 05, 2013 8:06 am

Rolling Like A Bigshot wrote:I wish I had more friends IRL who liked board games, everyone's so into electrical games or they look down upon tabletop.

The only people who don't look down on tables are midgets.

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44 Re: Analog Games. on Sun May 05, 2013 2:18 pm

Rolling Like A Bigshot wrote:I wish I had more friends IRL who liked board games, everyone's so into electrical games or they look down upon tabletop.

And who actually lived near you. Playing board games are fun sometimes when they're not infuriating.

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45 Re: Analog Games. on Sun May 05, 2013 2:53 pm

Hollyღ

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Dove in the Moonlight
Augh, Charles, come back to Wyandotte already.

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46 Re: Analog Games. on Sun May 05, 2013 3:46 pm

No foe yay?

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47 Re: Analog Games. on Sun May 05, 2013 3:49 pm

Hollyღ

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Dove in the Moonlight
ALL THE FOE YAY.

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48 Re: Analog Games. on Sun May 05, 2013 3:50 pm

Save summa dat foe yay for me and the D.

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49 Re: Analog Games. on Sun May 05, 2013 3:51 pm

Rolling Like A Bigshot wrote:ALL THE FOE YAY.

OH GOD

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50 Re: Analog Games. on Fri Jan 17, 2014 1:00 am

Look at me, resurrecting such a dead thread.

I've started playing Dark Heresy. It's a variation of 40K. I uh, don't know enough to explain it any better.
However, it is a great deal of fun, despite me being as lost as can be.
All sorts of Joyful and interesting things, like Heresy, Demons, Heresy, a lack of basic human rights, Heresy, backstabbing companions, Heresy and Heretical Companions. With Heresy.

I get to do neat things, like accidentally totally ruin the GM's plans by passing an observation check and finding a bomb that was meant to kill my 700 people large fellow squad-members.

It was Great. Instead of all 700 people dying and our party of three creeping around and surviving by the skin off out teeth, I got to command a small army and end up worshipped as a hero, whilst my companions were busy rolling around in bedsheet/pillow forts in the bunk, before showing up at the last second to pull off a boss killing shot.

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